Player Matrix

Yo – I’ve been reading some documents on how to become a better GM. I was wondering if people would be happy to fill out some of these for me – please either tack them onto the end of this page, or create a new wiki page with them on (along with any other details you fancy):


  • Paul: Storyteller (with strong elements of Power Gamer)
  • Stacey: Method Actor
  • JJ: Tactician
  • Jim: (not filled out yet but I lean towards Power Gamer)
  • Simon: (not filled out yet but I lean towards Method Actor)
  • Rob: Method Actor

Please put a number next to each from 1 – 7, with 7 being the one you agree with most and 1 being the one you agree with the least (alternatively just list them in order like so – method actor, specialist, power, storyteller, tactician, relaxed, butt kicker). Try to use each number only once.

  • Power: I like to feel powerful, I enjoy getting more abilities and I like to optimise my character.
  • Butt kicker: I love to kick butt in combat.
  • Tactics: I like to overcome obstacles with logical solutions – such as coming up with the best way to assault a keep.
  • Specialist: I like to do what is in my character’s nature – if it’s a ninja I like to have plenty of opportunities to sneak around and poison dart people, if it’s a creature of the forest I like to have opportunities to leap between branches and commune with the other forest creatures.
  • Method actor: I like to stay in character, even if it can sometimes get in the way of the flow of the game. I love meaty decisions that make my character evolve and change.
  • Storyteller: I like to be part of a well woven story, I love it when the plot thickens and when it feels well written.
  • Relaxed: I prefer to dip in and out – I’d rather not be at the center of attention too much, particularly not without warning. The food and company are an important part of the evening for me.

(sample – filled in by the GM) (7 = most important, 1 = least important)

Type How I fit
Power 5
Butt kicker 1
Tactician 3
Specialist 6
Method actor 7
Storyteller 4
Relaxed 2

Also I’d like to know what feeling you most like to get out of the game. Here are some suggestions:

  • A sense of reward (power)
  • The flush of martial success (butt kickers)
  • Feeling like you’ve just done something cleverly (tacticians)
  • Sneaky and untouchable (ninja specialist)
  • Mystical and alluring (faery princess specialist)
  • Noble and righteous (knight specialist)
  • Intense emotional connection to the character as brought about by the dilemma in the game (method actor)
  • To feel that the story is moving and resolving like a proper narrative (storyteller)
  • To have your character admired

Personally mine is the method actor one – I like the feeling when my character has just made a big and emotionally terrible revelation about her backstory (I just can’t roleplay it very well)


Vilo

(7 = most important, 1 = least important)

power 6
butt kicker 5
tactics 3
specialist 4
Method actor 2
story teller 7
relaxed 1 (this is a hard one for me as I would love to do more but can’t commit)

I really like the game to be well balanced with aspects that allow me to utilize all parts of the social and game aspects that playing this with friends brings.

I like my character to actually matter with what’s going on even if the campaign arc is not centred around me.

I don’t like looong grind fest fights with no possibility of losing. say killing the guard’s when they make no attempt to flee to warn others, you know you will win. Fear of losing / dieing is essential to really get into character for me.

Jode: So from this I read that you enjoy the plot moving forward regularly, that you would enjoy more cool stuff to increase your power level, you’d like plenty of fights but briefer and more challenging (one of my weak points), and perhaps a couple more opportunities to be gallant and chivalrous. Time planning solutions to tactical challenges isn’t that much fun for you, and your character encountering mind-bending situations that change his nature don’t thrill you. You like to engage with the game, but sometimes find it hard for reasons outside either of our control.


To’Mas/JJ

(1 = most important, 7 = least important)

Type How I fit Notes
Power 6 All Power does is give me more options for creative thinking
Butt kicker 7 Creative Combat, trumps Powerful Combat
Tactician 1 ‘Think Outside the Box’. “Theres a Box???”
Specialist 3 I like thieving and sneaking, but it doesn’t have to be all the time
Method actor 5 To’Mas is always in my minds eye. Especially when prepping for the Journal
Storyteller 4 Story, especially well thought out story, is always cool. Like bow ties
Relaxed 2 As y’all are aware, I really enjoy the social time as well as the game itself

I like having a loosely defined ‘Box’ I can then think outside of, to resolve issues with minimal threat to the PCs, and thus earn the “feel good” reward mentioned above (Like this one is even ‘news’ to any of you LOL)

I like when sessions revolve around more than combat (a problem inherent in most RPG systems, realistically – Combat seems to be ‘necessary’ to progress things.)

When fights do happen, I don’t like them to be long, drawn out fights with vastly outnumbering foes, as it tends to turn into a dice roll marathon – and thus loses the “in character” perception point.

I especially have trouble with them the Heroes then have to be ‘rescued’ by NPCs (or even worse, a ‘lone NPC’). I feel the ‘story’ of the game is about the hero group, and being overwhelmed and then having NPCs resolve things ‘single-handedly’ is a deflating moment for a Party group.

Jodie: So you can be quite satisfied by avoiding the climactic battle, achieving victory through more subversive means – even if it reduces the storytelling climax a little. If you can avoid combat by doing what you’re best at (talking and generally being underhanded) even better. You don’t object to a little time to watch youtube videos and natter. Also hey – that only happened once, and it wasn’t a lone PC – he had a freaking demon army…. pffff


Stacey/Ana

(In order most important to least important)

  1. Method actor: I like to stay in character, even if it can sometimes get in the way of the flow of the game. I love meaty decisions that make my character evolve and change. < that, my main thing is getting into the groove.
  2. Storyteller: I like a good story with cool places and people in. If there’s no plot there’s no point.
  3. Specialist: It’s good to be able to do things my character is good at and feel like a ‘winner’ :)
  4. Tactics: Tactics are great, but I’m not great at them, so they are important but below the top 3.
  5. Power: I don’t mind about power mostly, but it’s a bit crap to feel totally underpowered or that my character has 0 value to the party, so it’s not useless :)
  6. Butt kicker: I don’t care much about kicking butt. I’m a lover, not a fighter – but crits are a bit of a buzz :O
  7. Relaxed: I enjoy the food and company, but I think you summed it up… social time then roleplay time, i’m a bit black and white like that (although I don’t mind dipping in and out and have been known to veer off course..)

I’m more along for the ride than after glory in a character. I like to be surprised and filled with wonder! I like collecting junk an fuzzy animals because you never know what will come in handy… Most of all I like to be ‘immersed’ in the game (which is rare ‘coz we tend to chill out and want to do real life catch up as well as roleplay) but it’s nice to have a more ‘intense’ session now and again.

Of course it is always nice when my character can do what she was built for, (I know, normally the only reason she doesn’t is my own fault) but chances to do magic in ana’s case is good (these opportunities have been more than sufficient so far).

I think that’s about it. I’m pretty easy to please, just don’t do a dungeon crawl :)

Cool, so you like to collect interesting tools that might come into the story later, you like cool NPCs to interact with. You’d prefer we focused more on roleplaying during the official roleplaying time. I need to get on with giving you a nice summary of your powers and the sort of stuff you can do when you want to use your powers (and nature as a hag witch) outside of combat. You aren’t fond of heavy combat or of combat for combat’s sake – it has to be about the story, optimising your character isn’t important to you beyond the flavour it gives her when roleplaying.

- yes, in a nutshell :) i do need to put more work in about understanding what Ana can do, but also playing someone who’s a lot less laid back and a lot more intimidating than me! (or should be)


Nymraithir

  • Power: I like to feel powerful, I enjoy getting more abilities and I like to optimise my character. 4
  • Butt kicker: I love to kick butt in combat. 3
  • Tactics: I like to overcome obstacles with logical solutions – such as coming up with the best way to assault a keep. 7
  • Specialist: I like to do what is in my character’s nature – if it’s a ninja I like to have plenty of opportunities to sneak around and poison dart people, if it’s a creature of the forest I like to have opportunities to leap between branches and commune with the other forest creatures. 2
  • Method actor: I like to stay in character, even if it can sometimes get in the way of the flow of the game. I love meaty decisions that make my character evolve and change. 1
  • Storyteller: I like to be part of a well woven story, I love it when the plot thickens and when it feels well written. 5
  • Relaxed: I prefer to dip in and out – I’d rather not be at the center of attention too much, particularly not without warning. The food and company are an important part of the evening for me. 6

Ozric/Jim

This kind of thing is always difficult for me. I love to roleplay and have played under many GMs in my time, all of whom had different styles and preferences of Game Play. As such I enjoy almost all aspects of the game with fairly equal levels. I am going to have to break your scoring system as I cannot award any aspect a score as low as a 1 and probably not 2 or 3 either, Sorry!

Type How I fit
Power 7

Power is good, I enjoy being an all rounder that can go anywhere and do anything.

Butt kicker 5

Kicking ass in combat is always fun, but if a story is told well it does not need to be a factor

Tactician 6

I never like having to rush into things with out a plan. “The Jazz” is good but it is better when the “Plan comes together”

Specialist 4

Not so important for me a good game can cover anything, and other characters will and should have their spotlight. I do not need the game to be tailored specifically to my character I just like to be a part of things

Method actor 7

I enjoy playing in character. I think it is one of the biggest points of the game. A good bit of roleplaying should always be rewarded in game. If your players can spin a good yarn in character then having them make that charm roll is just mean.

Storyteller 6

Story is important,but like all things there is a time and a place for it. If the characters have to go on a bit of dungeon crawling to achieve the goal then I think it is perfectly fine not to have a story intense session, as long as the campaign has a good overarching story running.

Relaxed 4

The company is excellent and the occasional diversion is to be expected and taken as part of the course, but as long as the game takes precedent I do not mind.

Apparently the general consensus is that I am a power gamer, which is probably accurate. While I may not currently be working towards world domination I can assure you I have been thinking about it and have a few plans in mind. I like to garner power and make contacts but I try not to allow that to interfere with the game, and feel that I am able to control my urges so that it is not a problem. I will also have to admit to being a rules lawyer and also a little bit of a min/maxer, though it is definitely more Max and as little min as possible. I will often seek the best possible allowances based upon the rules. Again I feel that I manage to control this fairly well so that it does not impact on the game and most importantly the experience for the other players.

Things that really hack me off when playing. GMs placing you in positions that your character would never get themselves into. One GM I have played with has no tactical sense whatsoever and is under the impression that nobody else has either. Time travel annoys me too, and I hate having to fight my own character (clones and what not).

Player Matrix

Warhammer Fantasy Jimibp