Memoirs of Magnus 4
I f*****g hate this group. The woman is a witch. When this is over, I, WILL, SHOOT, HER.
We were stuck in the stables for Sigmar knows how long. Viloman kept slinking, if such a thing is possible for a man who wears full plate, over to the door and talking to the child. Why the child would be allowed to walk around the decks, but not us, is somewhat suspicious. Either way, it would appear that my earlier fears about our fate were well founded. The pirates plan to sell or kill us. And to make matters worse, it would appear the captain is a rogue wizard of the fire college, with various items, including, most worryingly, warpstone. Luckily the child was able to dispose of these items. Who knows what kind of fresh new hell could have been unleashed upon this ship if the warpstone had remained on board.
Anyway, we rmained in the stables when the ship made port, allowing the crew to spend their ill-gotten gains on the devils nectar and ladies of ill repute. Making them more… malleable when we break out and seize the ship. The child had managed to convince a dwarf onboard (a descendant of the builders of this vessel no less!) to aid our coup, on the proviso that we hand the ship back to him when we dispatch with the captain and the bosun (apparently everyone else in a position of authority is either perfectly ok with us taking over, or will most likely be unphased by the power shift). By the time we are released, the child and dwarf have already dispatched with the captain. I must remember the child has reclaimed a witch hunter collar used to suppress the magical ability of its wearer from the captain. Viloman heads into the captains quarters and waits while the little one runs off to get the bosun, the rest of us make ourselves scarce so as not to alert him. Suffice to say the knight bludgeons the bosuns face in and ties him to the mast. Claiming the ship in front of the crew. A minor mutiny nearly broke out, but with the intervention of the first mate, it is quickly crushed.
With the ship back under control, we hand captaincy back to the dwarf. However, it seems we made berth in realm of a pirate king. He was not happy with the idea of us leaving with such an interesting ship and attempted to blockade us. The dwarves, however, are a wily folk. The captain told us to cut down the mast, which we did and (with the bosun still attached) cast it over board. The dwarf pulled a lever and a large…. cloth bag… inflated infront of us. The vessel was an airship all along! We flew over the blockade and to freedom. The captain has agreed to help us take the siren back to her lands before setting us down somewhere (potentially near the chaos wastes! We could take the fight to chaos itself!).
As for the pirate king and his followers, I can only pray that some… giant shark…. or octopus… or some other dread creature of the deep, claims them and any other rouge wizard hiding among them.