Main Page – Character Creation
- Character Creation
- OPTION 1: Roll 2d10 8 times and record the results – you may re-roll one of them. Assign each result to a top line characteristic (i.e. Weapon Skill, Ballistic Skill, Strength, Toughness, Agility, Intelligence, Willpower, Fellowship). This option is the only way a character can get a full 20. Wounds and fate points are still rolled for randomly. Rolls are done during character creation with the GM.
- OPTION 2: Assign 88 points between the top line characteristics, with each value starting according to race (for example starting on 20 for humans). Each characteristic must have at least 2 and at most 19 assigned to it. This means the full possible score of +20 can only be achieved with a lucky roll using option 1. Wounds and fate points are still rolled for randomly. Rolls are done during character creation with the GM.
- Random talent: Some starting races require that you roll random talents (human is one of them). Players may decide to allow the GM to choose their starting talent based on their character’s back-story (she won’t tell you what it is until you’ve made that decision however). For example if you have a character whose back-story includes some episodes in which the character was clearly quite lucky the GM may choose to assign the talent ‘Luck’ in place of the random talent. The GM is not limited to the starting talent table and could grant Ethereal if she felt it was justified (which she won’t).