Beast Careers

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Modified Careers for Quadrupeds

The creature careers in the back of the main rulebook are used to apply to quadrupeds and tool-using bipeds alike. As ballistic skill, skills like evaluate, and talents like specialist weapon group do not apply to a non-tool using creature the following careers have been modified to offer something else to quadrupeds (and sextupends and any other non-tool using creature). Where it says swim or scale sheer surface be aware that most animals won’t be able to learn both. Griffins and goats will climb well but certainly not swim, while horses and dogs won’t be climbing cliffs but will be fine fording a river.

 

Brute Career for Quadrupeds

WS BS S T Ag Int WP Fel
+20% +15% +15% +15% +15%
A W SB TB M Mag IP FP
+1 +6

Skills: Dodge Blow, Intimidate, Perception, Search, Swim or Scale Sheer Surface
Talents: Fleet Footed, Sixth Sense, Strike Mighty Blow, Strike to Injure, Sturdy
Trappings: N/A

 

Chief Career for Quadrupeds

WS BS S T Ag Int WP Fel
+30% +20% +20% +35% +15% +20%
A W SB TB M Mag IP FP
+2 +8

Skills: Dodge Blow, Follow Trail, Intimidate, Magical Sense, Navigation, Outdoor Survival, Perception, Search, Swim or Scale Sheer Surface
Talents: Disarm, Fleet Footed, Lightning Parry, Menacing, Sixth Sense or Very Resilient, Strike Mighty Blow, Strike to Stun, Sturdy
Trappings: N/A

 

Sneak Career for Quadrupeds

WS BS S T Ag Int WP Fel
+15% +10% +10% +25% +20% +15%
A W SB TB M Mag IP FP
+1 +4

Skills: Concealment, Dodge Blow, Follow Trail, Outdoor Survival, Navigation, Perception, Scale Sheer Surface or Swim, Shadowing, Silent Move
Talents: Alley-Cat, Flee!, Luck, Orientation, Sixth Sense, Rover or Tunnel Rat
Trappings: N/A

 

  • Animals Using Skills
    • An animal cannot make as full a use of skills and talents as a tool-using creature due to communication issues. Without complex training an animal won’t be able to communicate specific things such as sighting dark magic, sensing danger, or knowing that people are travelling the wrong way. Instead an animal might suddenly become spooked or be determined to travel a different path to its rider. With complex training it might be possible to have an animal become extremely interested when it senses magical items or some such thing, but obviously a source of the thing will be needed in training. An animal can be trained to make intimidate actions – with a truffle hound this might be clasping the unmentionables between its vile jaws, with a hippogriff this might be pinning and screeching – however it’s the handler who has to do any communication or verbal threats. All the animal will achieve on its own is scaring the willies out of someone. Without training an animal will only make intimidate checks as and when it feels inclined to do so – for example when its owner is threatened, or when it’s annoyed.

Beast Careers

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