A witch hunter and priest, Lucius is suffering from PTSD after being possessed by a sadistic daemon
In session 32 Ozric approached Balthazaar Gelt and Priestess Sophia to request that they attempt to undo the damage to Lucius’ mind with their combined magic. By the powers of transmutation and healing Lucius was restored to his former self; his trauma and insanities completely removed (he remembers the events clearly but his emotional response to recalling them is now relatively mild, he no longer experiences intrusive thoughts, and when reminded of the events he is able to dismiss the memories without effort).
Lucius has reconnected with his old order and was greeted as a legend returned. He claimed custody of a certain shadow mage he found there – Odric. He replaced his missing gear, including his twin tailed symbol of Sigmar and exorcism gear. Most significantly he reacquired his witch hunter’s charter – signed by his Imperial Majesty Karl Franz himself, and granting him a universal mandate to search, arrest, detain, prosecute and execute those suspected of witchcraft.
Lucius is slowly regaining his sanity after a prolonged attempt to corrupt and torment him by the daemon butler of the Marcher Fortress Draal. He is still confused by the experience of pain and pleasure, and is trying to spend time without either during his recovery – he will occasionally ask for help when he feels the urge to flagellate.
Before he was taken by Draal, a daemon of Slaanesh, nearly a century ago, Lucius was a Witch hunter general and grand templar of the order. He had trained in the priesthood as an exorcist, and his martial training was extensive – he had banished greater daemons and freed dukes from the grip of daemons. None in the order were as pure and faithful. He greatly offended Draal by banishing him from a favoured host while he was still training as an exorcist, and having his cult capture Lucius was a long and patient act of vengeance requiring turning some of his closest friend and confidants to chaos. Lucius still struggles with trust and his terror make him largely unable to engage in combat.
Currently, and when he is feeling strong enough, Lucius is mentoring Magnus Brandt.
Vagabond → Friar → Priest → Warrior Priest → Exorcist → Witchunter → Champion → Captain → High Priest
Academic Knowledges: Theology + 20, magic +20, necromancy, strategy/tactics, daemonology +20, engineering
Common Knowledges: Kislev + 10, dwarves +10, empire + 20, elves, Tilea, the wasteland + 20, norsca, ogres, Marcher Fortress +10, daemons
Speak Languages: thieves tongue, kislevian, classical +10, reikspiel +10, arcane magic + 10, khazalid, battletongue, tilian, eltharin, norscan, dark tongue, goblin tongue, grumbarath (ogre), arcane daemonic+10
Other: Haggle, heal +10, intimidate +20, perception +20, navigation, outdoor survival +10, performer (singer), secret signs (thief), silent move +10, channelling +20, charm +20, gossip +20, magical sense +20, read/write +10, ride +20, swim, dodge blow +10, evaluate, etiquette, search, torture
orientation, seasoned traveller, armoured caster, petty magick divine (sigmar), strike to injure, aethyric attunement, fast hands, divine lore (sigmar), lesser magicks (dispel, exorcism, vow, great preaching, dormancy), strike mighty blow, lightning parry, lightning reflexes, menacing, public speaking, sixth sense, sw (crossbow, entangling, gun powder, throwing, cavalry, flail, 2 handed, engineer, long bow), disarm, ettiquette, super numerate, master gunner, mighty shot, quick draw, rapid reload, wrestling, meditation, mighty missile, strong minded